Create your asset
Last updated
Last updated
Make sure you get the latest version of Voxedit from theCreate Tab on Sandbox.game
Once you have VoxEdit installed, go ahead and open up the application. We will go directly into building a new model. Go ahead and click the Modeler option on the right side of the window and then click Create New Asset on the top of the window.
Let's start by resizing the grid where we will build our model. For simplicity, know that all models must be built inside of a 3D grid. Every grid has a width, height and depth.You can find the Grid size in the top of the editor. Let's set the voxel model dimensions to 10,10,10.
First let's start by selecting the Add Voxels mode which is the second button under the Mode category on the left side of the editor. This allows us to add voxels to our model. Then click the Box tool which is the fourth button on the left side under the Tools category. This tool allows us to add voxels by clicking and dragging a rectangle to create multiple voxels.
Move your mouse cursor to the grid square where we started below. Left-click and hold the mouse button while dragging. Release once you create a rectangle of voxels similar to the example below. Use the image below as a guide:
Extruding the Base
We could technically keep using the Box tool to create the base for our dog, but there is an easier way. Let's select the Face tool under the Tool category.
Very simply, Left-click the top face of the base layer to extrude it one voxel upwards.. Keep clicking until the base box is 6 voxels high.
Now we can create the head section for our dog! Change the tool back to Box Mode by pressing E, again making sure that Add Voxels mode is still selected.
Let's do what we did before, except this time let's go in 1 voxel. Click and drag a rectangle of voxels.
This is starting to look really great but the dog's head needs to be a couple of voxels taller so we can add some eyes and a nose later on. Lets do what we did earlier when we extruded the dog's body. Select R to select the Face tool. Also make sure Add Voxels tool is still selected. Click the top face until the head is 6 voxels high.
Now we have the basic body structure for our dog so we can add some voxels for a nose. For this we are going to use another tool. The Voxel tool allows you add single voxels to your model. Press the first icon in the Tools category.
Now that our dog has a nose, it's time to give our dog some more detail. First we are going to add some colors to our color palette that aren't there at the moment. Specifically we are going to add the color white and the color black. To add colors click the little plus sign on the color palette then drag inside the color window to choose the color to add.
Now select V again to go into Voxel Mode. Start building one ear, voxel by voxel, and you'll see the other ear built at the same time. Reference these images to get a sense of where to start and where to end:
So to add ears first lets make sure that you have the same dark brown color that we used from the nose before. Press 1 to turn on mirroring along the x-axis. You will notice the mirror X button will turn on. Whatever you do now on one side will automatically mirror to the other side.
So at the moment our dog doesn't have any legs. So for legs lets select the light brown we used for the body. Make sure you still have the Mirror option selected as this will save you a lot of work. Select the color you used in the color palette and begin adding voxels to create the back leg like in the image below:
This will allow us to remove voxels from the main body. As before wherever the square lights up, that is that is the voxel that will be deleted. Try to replicate the image below:
Next we want to turn the grid floor and grid walls off so our model is on a solid background. Also we don't want the gizmo arrows to be showing either. To do this make sure all 3 of these icons are off.
Zoom out and your model should look crisp and clean!
That's it! Now you can share your own creation with the world! If you want to share your creation with us for a chance to get a shout out on our page, tag us on Instagram or Facebook using @megavoxels or use the hashtag #megavoxels! We are always checking for new voxel artists everyday! If this post was helpful please considering sharing it! Have fun!