> For the complete documentation index, see [llms.txt](https://blockchainspace.gitbook.io/blockchainspace/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blockchainspace.gitbook.io/blockchainspace/bspc-community/blockchainspace-sandbox-academy/preface/faqs/what-makes-the-sandbox-game-fun.md).

# What makes The Sandbox Game Fun?

A **sandbox game** is a [video game](https://en.wikipedia.org/wiki/Video_game) with a gameplay element that gives the player a great degree of [creativity](https://en.wikipedia.org/wiki/Creativity) to complete tasks towards a goal within the game, if such a goal exists. Some games exist as pure sandbox games with no objectives. These are also known as [non-games or software toys](https://en.wikipedia.org/wiki/Non-game). More often, sandbox games result from these creative elements being incorporated into other genres and allowing for [emergent gameplay](https://en.wikipedia.org/wiki/Emergent_gameplay). Sandbox games are often associated with an [open world](https://en.wikipedia.org/wiki/Open_world) concept which gives the player freedom of movement and progression in the game's world.&#x20;

The "sandbox" term derives from the nature of a [sandbox](https://en.wikipedia.org/wiki/Sandpit) that lets children create nearly anything they want within it. It demonstrated the Sandbox Game has highly detailed interacting systems that encouraged player experimentation, also found ground with the ability to interact socially and share [user-generated content](https://en.wikipedia.org/wiki/User-generated_content) across the [Internet](https://en.wikipedia.org/wiki/Internet).

A player is allowed to use a game as a sandbox, they gain the freedom to be creative with their gameplay. A sandbox will have a combination of game mechanics and player freedom that can lead to emergent gameplay, where a player discovers solutions to challenges that may not be intended by the developers. A sandbox sometimes gives the player "transformative" power over the game world, where "the free movement of play alters the more rigid structure in which it takes shape." Will Wright describes this generative aspect of sandbox designs, leading to a measurable increase in player possibilities.

![](/files/CtvdJXMcRLZdAy5b2FNS)


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